Infinitap Games, LLC
Based in Sherman Oaks, CA

Release dates:
September 26th, 2014 (PC)
May 3rd, 2016 (PSN)
November 29th, 2017 (Mobile)

Google Play
PSN (PS4, PS Vita)
Steam (PC, Mac, Linux)


Regular Price:



Neverending Nightmares is a psychological horror game inspired by developer Matt Gilgenbach’s battle with depression and obsessive-compulsive disorder. Intended to evoke discomfort and convey the bleak and often hopeless feelings associated with these mental illnesses, Neverending Nightmares seeks to engross players in a metaphorical and interactive experience. Designed to show how mental illness can negatively color and impact the perception of everyday life, you’ll take on the role of Thomas, who awakes from a nightmare only to find that he’s still dreaming. As he descends through the layers of hellish dreamscapes, he must hide from horrifying apparitions and outrun his inner demons. He must discover which of the horrors he encounters are a manifestation of his own psychological state, and figure out what reality will be when he finally wakes up. Created with careful attention to the overall ambience and environment, much thought has been put into the art and sound design to ensure the game cultivates an unsettling experience. Designed with a stylized impressionistic black and white art style inspired by Edward Gorey, the art is intended to make the player feel as if their world is closing in on them. The score, by IGF-nominated composer Skyler McGlothlin, delivers an oppressively haunting score that amplifies tension and the feeling of darkness.


Thomas feels similar to how many feel when dealing with mental illness: unable to find a way out. He’s unable to escape or find respite from his nightmares. Unlike typical game experiences focused on empowerment, Neverending Nightmares focuses on feeling powerless and defenseless, unable to muster up hope or a solution. While Neverending Nightmares exemplifies what Matt felt at his darkest points, the game was also created to show those currently suffering from mental illness that they’re not alone—that someone else shares their horribly challenging and crushing experiences.


  • Draws on the developer's battle with mental illness to create true psychological horror
  • Features a constantly shifting reality as the player has false awakenings into new and different nightmares
  • Has an interactive narrative with completely different endings depending on player choices
  • Supports binaural 3D audio to make it sound like you are actually there when using headphones.
  • Creates immersive horror by eschewing things like limited save points, item collection/ammo hoarding, and esoteric puzzle solving.


Mobile Trailer YouTube, .mp4

PC Trailer YouTube, .mp4

PlayStation Trailer YouTube, .mp4

Teaser YouTube, .mp4

Awards & Recognition

    • "The Escapist's Best of E3 2014 Nominations" E3 2014
    • "BigSushi.fm Golden Sushi of Sophistication" PAX 2014
    • "Twinfinite PAX Drool Award" PAX 2013

    Selected Articles

      • "For me, Neverending Nightmares was scarier than any ghost story or zombie infestation because it reopened old wounds."
        - Kevin VanOrd, Gamespot
      • "Not everyone will easily be able to see all the content the game has to offer. They'll be too freaked out."
        - Jonathan Holmes, Destructoid
      • "This will give even the most hardened horror fan the chills."
        - Crix Lee, Dread Central

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      About Infinitap Games, LLC

      Infinitap Games is an indie studio formed by Matt Gilgenbach to create fresh and original games.

      More information
      More information on Infinitap Games, LLC, our logo & relevant media are available here.

      Neverending Nightmares Credits

      Matt Gilgenbach
      Creative director, programmer

      Daniel Sass

      Joe Grabowski
      Art, animation, level design

      Chris Ewald

      Adam Grabowski

      Skyler McGlothlin

      Eduardo Ortiz Frau
      Sound Design

      presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks