The game has been coming along pretty well for the last week. We have a brand new subtitle system. Someone requested it in the last build, and I was going to put it off, but we finally found some time. …
In this diary, I talk about the challenge of making a good show floor demo where people don’t have a lot of time to play your game and there are a lot of distractions.
In this dev diary I talk about my experiences with crunching.
I continue my talk of episodic games, and discuss Telltale’s recent games.
In this developer diary, I talk about episodic games and how they are really hard to get right.
Here, I talk about what AAA development is like and why I want to be indie. )
In this dev diary, I talk about how I sometimes feel like a failure and how I deal with it.
In this video, I talk about some of the things that are going right and wrong at this stage in the project.
In this video I talk about the challenge of making Neverending Nightmares and the challenge of making sure the game has the right amount of challenge.
In this developer diary, I talk about how horror can be subversive.