In this diary I talk about the importance of game jams, my reluctance to do them, and what sort of games can come out of a jam.
I got a Nvidia Shield at GDC, so I thought I would try my hand at another unboxing video.
AT GDC, Epic and Crytek announced that their AAA game engines would be available at a much lower cost. I discuss what this means to game developers.
Pacing a game is hard – especially a horror game. In this video, I talk about how I’ve learned about pacing from films and what I’m trying to do with Neverending Nightmares.
In this diary I discuss my thoughts on the new Ouya Everywhere program.
Firstly, I will be at GDC from Wednesday through Friday showing off Neverending Nightmares at the Ouya booth (#316) on the expo floor. If you will be there, please stop by and say hello. Secondly, I hope you’ll allow me …
In this video, I talk about the difficulties scheduling video game development.