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131 – VR

By Matt Gilgenbach Posted on May 7, 2014 Posted in Developer Diary

In this video, I discuss the future of VR, how fast it will catch on, and how it requires a different style of game to really be successful.

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130 – Dialog

By Matt Gilgenbach Posted on May 7, 2014 Posted in Developer Diary

This developer diary contains story spoilers for Neverending Nightmares, so don’t watch it unless you played the 0.3 alpha build or don’t care that there are story bits in it. In this developer diary, I show a scene with temp …

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129 – Call Of Cthulhu: Dark Corners of the Earth

By Matt Gilgenbach Posted on May 7, 2014 Posted in Developer Diary, Horror Games

In this dev diary, I talk about the good and the bad of the game Call Of Cthulhu: Dark Corners of the Earth.

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128 – Death of AAA Horror

By Matt Gilgenbach Posted on May 7, 2014 Posted in Developer Diary, Horror Games

In this developer diary, I talk about why it might be premature to say that horror is making a comeback AAA despite “The Evil Within” and “Alien: Isolation” being released this year.

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127 – Eternal Darkness

By Matt Gilgenbach Posted on May 7, 2014 Posted in Developer Diary, Horror Games

In this video, I talk about Eternal Darkness and whether it stands up over time.

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126 – Unity

By Matt Gilgenbach Posted on May 7, 2014 Posted in Developer Diary

In this video, I talk about my experience with Unity and while it is a valuable game development tool, it isn’t for everyone.

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125 – Silent Hill Origins

By Matt Gilgenbach Posted on May 7, 2014 Posted in Developer Diary, Horror Games

In this video, I talk about Silent Hill Origins and how the platform you play it on matters. I also digress and discuss developing for the PSP, emulators, and the importance of doors and streaming.

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124 – Rumble

By Matt Gilgenbach Posted on May 7, 2014 Posted in Dev Advice, Developer Diary, Neverending Nightmares

In this video, I talk about how rumble works in most controllers, how we are taking advantage of it in Neverending Nightmares, and what we are trying to do with haptic feedback on the Steam Controller.

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123 – Alpha 0.3 Features

By Matt Gilgenbach Posted on May 7, 2014 Posted in Developer Diary, Neverending Nightmares

In this dev diary, I talk about some features you might not have noticed in the alpha 0.3 build.

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122 – Doom 3

By Matt Gilgenbach Posted on May 7, 2014 Posted in Developer Diary, Horror Games

In this diary, I share my thoughts about the horror in Doom 3 (and the BFG Edition).

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