In this video, I talk about how great I think kickstarter is but how it is difficult for me to put up my own project.

Here I talk about feelings of guilt, how I can’t forgive myself, feeling guilty in dreams, and how all of that ties into the themes of Neverending Nightmares.

I did a guest post on the Penny Arcade report talking about what it’s like for me to make games while suffering from mental illness. I think it turned out pretty well. Check it out here.

In this video, I discuss the difficulty in creating good horror and the role of the imagination in that. I talk about H.P. Lovecraft and the Shining’s influence on my view on horror.

I discuss the significance of gore in Neverending Nightmares and how it relates to my battle with mental illness.

In this video, I talk about how I want to create a game that matters with “Neverending Nightmares” and what I wanted to express with “Retro/Grade”.

Today, I’m discussing the influence of Edward Gorey on the art style of Neverending Nightmares and why we decided to use his work as reference.

While we just revealed the trailer for “Neverending Nightmares”, we didn’t really introduce what the game is about. In this video, I describe the game and what I’m trying to do.

I am proud to announce the new game I’ve been working on, Neverending Nightmares! It’s a new psychological horror game inspired by my actual struggles with mental illness. I hope you like it!  

I’m Matt Gilgenbach, and I’m a failure. Wait. That’s a terrible intro! Let me do that over. I’m Matt Gilgenbach, and I’m one of the developers of the reverse rhythm’up game, Retro/Grade. Haven’t heard of it? Not many people have. …

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