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Developer Diary 55 – Indie Community

By Matt Gilgenbach Posted on October 9, 2013 Posted in Dev Advice, Developer Diary, Neverending Nightmares 2 Comments

In this video, I talk about my experiences at IndieCade with the wonderful indie community and why you should get involved if you are an indie developer. Also, the forums are up! Please check them out if you haven’t already.

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Developer Diary 54 – Interactive Music

By Matt Gilgenbach Posted on October 7, 2013 Posted in Developer Diary, Neverending Nightmares No Comments

In this developer diary, I discuss the importance of music for horror games and our approach to interactive music in Neverending Nightmares.

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Developer Diary 53 – Ouya

By Matt Gilgenbach Posted on October 2, 2013 Posted in Dev Advice, Neverending Nightmares No Comments

In this video, I unbox my new Ouya and talk about why I am excited by Ouya and making Neverending Nightmares for the platform. Brian Provinciano’s GDC talk can be watched online here. Since filming that, I’ve played some games …

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Developer Diary 52 – Nightmares About Teeth

By Matt Gilgenbach Posted on October 1, 2013 Posted in Developer Diary, Neverending Nightmares No Comments

Firstly, you may notice the giant jump in developer diaries. When I was running the kickstarter campaign, I did all my updates over there. Now I am working to move more back to the blog. Secondly, if you haven’t already, …

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Nevending Nightmares is up on kickstarter!

By Matt Gilgenbach Posted on August 27, 2013 Posted in Neverending Nightmares 6 Comments

If you are impatient, here’s the link. I could barely sleep last night. Not only was I nervous about our setup for PAX Prime (we are in the Megabooth #885), but I was excited to launch our kickstarter today! Launching …

Nevending Nightmares is up on kickstarter! Read more »

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Developer Diary 28 – Showing Your Game

By Matt Gilgenbach Posted on August 26, 2013 Posted in Dev Advice, Developer Diary, Neverending Nightmares 1 Comment

It’s hard to show (and release) your game. In this diary, I talk about when the “right” time is.

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Developer Diary 27 – Sizzle Reel

By Matt Gilgenbach Posted on August 22, 2013 Posted in Dev Advice, Developer Diary, Neverending Nightmares No Comments

In this video, I talk about the importance of sizzle reel for games in which the environment and mood is the focus of the game rather than gameplay hooks. Also, space marines with bandanas!

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Developer Diary 26 – Insomnia

By Matt Gilgenbach Posted on August 20, 2013 Posted in Developer Diary, Neverending Nightmares No Comments

In this video, I talk about how unpleasant insomnia is.

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Developer Diary 25 – Horror Movies vs. Games

By Matt Gilgenbach Posted on August 16, 2013 Posted in Developer Diary, Neverending Nightmares No Comments

In this blog, I talk about the research I’ve done into the genre of horror and how horror in movies is different than horror in games.

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Developer Diary 24 – Nightmarish Reality

By Matt Gilgenbach Posted on August 14, 2013 Posted in Developer Diary, Neverending Nightmares No Comments

In this blog, I talk about the nightmarish reality that we hope to create in Neverending Nightmares and the nightmarish reality of when you struggle with mental illness and don’t see the world for what it is.

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