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Developer Diary – 113 – Scheduling

By Matt Gilgenbach Posted on March 17, 2014 Posted in Dev Advice, Developer Diary, Neverending Nightmares

In this video, I talk about the difficulties scheduling video game development.

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Neverending Nightmares Weekly Update 3/10/2014

By Matt Gilgenbach Posted on March 12, 2014 Posted in Neverending Nightmares

The game has been coming along pretty well for the last week. We have a brand new subtitle system. Someone requested it in the last build, and I was going to put it off, but we finally found some time. …

Neverending Nightmares Weekly Update 3/10/2014 Read more »

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Developer Diary – 105 – Mid-mortem

By Matt Gilgenbach Posted on February 28, 2014 Posted in Developer Diary, Neverending Nightmares

In this video, I talk about some of the things that are going right and wrong at this stage in the project.

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Developer Diary – 104 – Challenge

By Matt Gilgenbach Posted on February 28, 2014 Posted in Developer Diary, Neverending Nightmares

In this video I talk about the challenge of making Neverending Nightmares and the challenge of making sure the game has the right amount of challenge.

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Developer Diary – 99 – Catherine

By Matt Gilgenbach Posted on February 17, 2014 Posted in Developer Diary, Horror Games, Neverending Nightmares

In this developer diary, I talk about the game Catherine and how it influenced Neverending Nightmares.

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Developer Diary – 97 – Keeping Backers Happy

By Matt Gilgenbach Posted on February 10, 2014 Posted in Dev Advice, Developer Diary, Neverending Nightmares

In this diary, I discuss the importance of keeping backers happy when you run a kickstarter project.

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Developer Diary – 96 – Alpha Build Overview

By Matt Gilgenbach Posted on February 5, 2014 Posted in Developer Diary, Neverending Nightmares

In this video, I talk about what is new in the latest alpha build of Neverending Nightmares.

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Developer Diary – 95 – Negative Emotions In Games

By Matt Gilgenbach Posted on February 5, 2014 Posted in Developer Diary, Horror Games, Neverending Nightmares

In this developer diary, I talk about the difficulties in expressing negative emotions through a medium that is supposed to be “fun”.

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Developer Diary – 91 – Nervous about the Alpha

By Matt Gilgenbach Posted on January 24, 2014 Posted in Developer Diary, Neverending Nightmares

Here, I talk about how I’m nervous to show the latest version of the game to our backers.

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Developer Diary – 90 – Defining a 3D Space

By Matt Gilgenbach Posted on January 22, 2014 Posted in Developer Diary, Neverending Nightmares

In this developer diary, we talk about the changes we made based on your feedback to Neverending Nightmares to better create the feel of a 3D world despite our 2d art style. Hello and welcome to another in-game developer diary, …

Developer Diary – 90 – Defining a 3D Space Read more »

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