Developer Diary – 113 – Scheduling
In this video, I talk about the difficulties scheduling video game development.
In this video, I talk about the difficulties scheduling video game development.
The game has been coming along pretty well for the last week. We have a brand new subtitle system. Someone requested it in the last build, and I was going to put it off, but we finally found some time. …
In this video, I talk about some of the things that are going right and wrong at this stage in the project.
In this video I talk about the challenge of making Neverending Nightmares and the challenge of making sure the game has the right amount of challenge.
In this developer diary, I talk about the game Catherine and how it influenced Neverending Nightmares.
In this diary, I discuss the importance of keeping backers happy when you run a kickstarter project.
In this video, I talk about what is new in the latest alpha build of Neverending Nightmares.
In this developer diary, I talk about the difficulties in expressing negative emotions through a medium that is supposed to be “fun”.
Here, I talk about how I’m nervous to show the latest version of the game to our backers.
In this developer diary, we talk about the changes we made based on your feedback to Neverending Nightmares to better create the feel of a 3D world despite our 2d art style. Hello and welcome to another in-game developer diary, …