↓ Skip to Main Content

Infinitap Games

Main Navigation

  • Home
Home › Archive for Neverending Nightmares

Category: Neverending Nightmares

A heartwarming story about Neverending Nightmares

By Matt Gilgenbach Posted on September 4, 2014 Posted in Neverending Nightmares

Firstly, my apologies for not updating the blog. I upload the videos to youtube, mention them on hootsuite, on the forums, and the kickstarter updates, so I usually run out of steam to repost them here. Posting text here would …

A heartwarming story about Neverending Nightmares Read more »

Share on FacebookPin it on PinterestSubmit to redditShare on TumblrShare on Twitter Share

143 – Presence

By Matt Gilgenbach Posted on June 5, 2014 Posted in Developer Diary, Neverending Nightmares

In this diary I talk about what developers can do to create a feeling of presence – that you are in the game – beyond just VR. I also talk about how much I’d love Neverending Nightmares to have smell-o-vision …

143 – Presence Read more »

Share on FacebookPin it on PinterestSubmit to redditShare on TumblrShare on Twitter Share

138 – Tension

By Matt Gilgenbach Posted on June 5, 2014 Posted in Developer Diary, Neverending Nightmares

In this video, I discuss the importance of tension and how we try to use it in Neverending Nightmares.

Share on FacebookPin it on PinterestSubmit to redditShare on TumblrShare on Twitter Share

135 – Horror Enemy Design

By Matt Gilgenbach Posted on June 5, 2014 Posted in Developer Diary, Neverending Nightmares

In this dev diary, I talk about my approach to enemy design for horror games.

Share on FacebookPin it on PinterestSubmit to redditShare on TumblrShare on Twitter Share

134 – Haptics and Rumble

By Matt Gilgenbach Posted on June 5, 2014 Posted in Developer Diary, Neverending Nightmares

In this video, I talk about how to create a rumble like effect with the haptic feedback provided by the Steam Controller as well as the strengths and weaknesses of this approach.

Share on FacebookPin it on PinterestSubmit to redditShare on TumblrShare on Twitter Share

124 – Rumble

By Matt Gilgenbach Posted on May 7, 2014 Posted in Dev Advice, Developer Diary, Neverending Nightmares

In this video, I talk about how rumble works in most controllers, how we are taking advantage of it in Neverending Nightmares, and what we are trying to do with haptic feedback on the Steam Controller.

Share on FacebookPin it on PinterestSubmit to redditShare on TumblrShare on Twitter Share

123 – Alpha 0.3 Features

By Matt Gilgenbach Posted on May 7, 2014 Posted in Developer Diary, Neverending Nightmares

In this dev diary, I talk about some features you might not have noticed in the alpha 0.3 build.

Share on FacebookPin it on PinterestSubmit to redditShare on TumblrShare on Twitter Share

118 – Game Cameras

By Matt Gilgenbach Posted on April 7, 2014 Posted in Developer Diary, Neverending Nightmares

In this dev diary I talk about how the camera works in Neverending Nightmares as well as provide some general tips for game cameras. Here is some sample code for critically damped springs. Spring_Update will always move back to 0 …

118 – Game Cameras Read more »

Share on FacebookPin it on PinterestSubmit to redditShare on TumblrShare on Twitter Share

116 – Pacing

By Matt Gilgenbach Posted on April 7, 2014 Posted in Developer Diary, Horror Games, Neverending Nightmares

Pacing a game is hard – especially a horror game. In this video, I talk about how I’ve learned about pacing from films and what I’m trying to do with Neverending Nightmares.

Share on FacebookPin it on PinterestSubmit to redditShare on TumblrShare on Twitter Share

Neverending Nightmares Weekly Update 3/17/2014

By Matt Gilgenbach Posted on March 17, 2014 Posted in Neverending Nightmares

Firstly, I will be at GDC from Wednesday through Friday showing off Neverending Nightmares at the Ouya booth (#316) on the expo floor. If you will be there, please stop by and say hello. Secondly, I hope you’ll allow me …

Neverending Nightmares Weekly Update 3/17/2014 Read more »

Share on FacebookPin it on PinterestSubmit to redditShare on TumblrShare on Twitter Share

Posts navigation

1 2 3 … 6 Next

Bookmarks

  • Forums
  • Neverending Nightmares on Alienware Arena
  • Neverending Nightmares Site
  • Our Facebook
  • Our Twitter
  • Our Youtube Channel
  • Privacy Policy

Recent Posts

  • Updated Privacy Policy
  • Developing Diversity
  • Devastated Dreams is LIVE on kickstarter!
  • Announcing our next game – “Devastated Dreams”
  • Privacy Policy

Recent Comments

  • Matt Gilgenbach on Developing Diversity
  • Fallout Shelter Turned This Player Into An Arsehole | Kotaku Australia on Developing Diversity
  • Jon on Developing Diversity
  • Techni on Developing Diversity
  • Techni on Developing Diversity

Archives

  • February 2022
  • July 2015
  • May 2015
  • September 2014
  • June 2014
  • May 2014
  • April 2014
  • March 2014
  • February 2014
  • January 2014
  • December 2013
  • November 2013
  • October 2013
  • August 2013
  • July 2013
  • June 2013
  • May 2013

Categories

  • Dev Advice
  • Devastated Dreams
  • Developer Diary
  • Horror Games
  • Neverending Nightmares
  • Uncategorized

Meta

  • Log in
  • Entries feed
  • Comments feed
  • WordPress.org
© 2023 Infinitap Games | Powered by Responsive Theme