The Indonesian horror game DreadOut (act 1) came out recently, so I recorded a video talking about what worked and what didn’t.
Category: Horror Games
In this video, I give my thoughts on the recently released horror game, Among the Sleep.
In this video, I talk about how Spec Ops: The Line used horror as well as technology smartly to tell an interesting narrative.
In this developer diary, I talk about the procedural horror game Daylight. I wouldn’t recommend the game, but I talk about the things that needed improving.
In this dev diary, I talk about the good and the bad of the game Call Of Cthulhu: Dark Corners of the Earth.
In this developer diary, I talk about why it might be premature to say that horror is making a comeback AAA despite “The Evil Within” and “Alien: Isolation” being released this year.
In this video, I talk about Eternal Darkness and whether it stands up over time.
In this video, I talk about Silent Hill Origins and how the platform you play it on matters. I also digress and discuss developing for the PSP, emulators, and the importance of doors and streaming.
In this diary, I share my thoughts about the horror in Doom 3 (and the BFG Edition).
Pacing a game is hard – especially a horror game. In this video, I talk about how I’ve learned about pacing from films and what I’m trying to do with Neverending Nightmares.