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145 – DreadOut

By Matt Gilgenbach Posted on June 5, 2014 Posted in Developer Diary, Horror Games

The Indonesian horror game DreadOut (act 1) came out recently, so I recorded a video talking about what worked and what didn’t.

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144 – Among The Sleep

By Matt Gilgenbach Posted on June 5, 2014 Posted in Developer Diary, Horror Games

In this video, I give my thoughts on the recently released horror game, Among the Sleep.

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136 – Spec Ops: The Line

By Matt Gilgenbach Posted on June 5, 2014 Posted in Developer Diary, Horror Games

In this video, I talk about how Spec Ops: The Line used horror as well as technology smartly to tell an interesting narrative.

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132 – Daylight

By Matt Gilgenbach Posted on May 7, 2014 Posted in Developer Diary, Horror Games

In this developer diary, I talk about the procedural horror game Daylight. I wouldn’t recommend the game, but I talk about the things that needed improving.

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129 – Call Of Cthulhu: Dark Corners of the Earth

By Matt Gilgenbach Posted on May 7, 2014 Posted in Developer Diary, Horror Games

In this dev diary, I talk about the good and the bad of the game Call Of Cthulhu: Dark Corners of the Earth.

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128 – Death of AAA Horror

By Matt Gilgenbach Posted on May 7, 2014 Posted in Developer Diary, Horror Games

In this developer diary, I talk about why it might be premature to say that horror is making a comeback AAA despite “The Evil Within” and “Alien: Isolation” being released this year.

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127 – Eternal Darkness

By Matt Gilgenbach Posted on May 7, 2014 Posted in Developer Diary, Horror Games

In this video, I talk about Eternal Darkness and whether it stands up over time.

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125 – Silent Hill Origins

By Matt Gilgenbach Posted on May 7, 2014 Posted in Developer Diary, Horror Games

In this video, I talk about Silent Hill Origins and how the platform you play it on matters. I also digress and discuss developing for the PSP, emulators, and the importance of doors and streaming.

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122 – Doom 3

By Matt Gilgenbach Posted on May 7, 2014 Posted in Developer Diary, Horror Games

In this diary, I share my thoughts about the horror in Doom 3 (and the BFG Edition).

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116 – Pacing

By Matt Gilgenbach Posted on April 7, 2014 Posted in Developer Diary, Horror Games, Neverending Nightmares

Pacing a game is hard – especially a horror game. In this video, I talk about how I’ve learned about pacing from films and what I’m trying to do with Neverending Nightmares.

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