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Developer diaries

125 – Silent Hill Origins

By Matt Gilgenbach Posted on May 7, 2014 Posted in Developer Diary, Horror Games

In this video, I talk about Silent Hill Origins and how the platform you play it on matters. I also digress and discuss developing for the PSP, emulators, and the importance of doors and streaming.

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124 – Rumble

By Matt Gilgenbach Posted on May 7, 2014 Posted in Dev Advice, Developer Diary, Neverending Nightmares

In this video, I talk about how rumble works in most controllers, how we are taking advantage of it in Neverending Nightmares, and what we are trying to do with haptic feedback on the Steam Controller.

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123 – Alpha 0.3 Features

By Matt Gilgenbach Posted on May 7, 2014 Posted in Developer Diary, Neverending Nightmares

In this dev diary, I talk about some features you might not have noticed in the alpha 0.3 build.

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122 – Doom 3

By Matt Gilgenbach Posted on May 7, 2014 Posted in Developer Diary, Horror Games

In this diary, I share my thoughts about the horror in Doom 3 (and the BFG Edition).

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121 – Game Jams

By Matt Gilgenbach Posted on April 7, 2014 Posted in Developer Diary

In this diary I talk about the importance of game jams, my reluctance to do them, and what sort of games can come out of a jam.

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120 – Shield Unboxing

By Matt Gilgenbach Posted on April 7, 2014 Posted in Developer Diary

I got a Nvidia Shield at GDC, so I thought I would try my hand at another unboxing video.

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119 – Inexpensive Engines

By Matt Gilgenbach Posted on April 7, 2014 Posted in Developer Diary

AT GDC, Epic and Crytek announced that their AAA game engines would be available at a much lower cost. I discuss what this means to game developers.

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118 – Game Cameras

By Matt Gilgenbach Posted on April 7, 2014 Posted in Developer Diary, Neverending Nightmares

In this dev diary I talk about how the camera works in Neverending Nightmares as well as provide some general tips for game cameras. Here is some sample code for critically damped springs. Spring_Update will always move back to 0 …

118 – Game Cameras Read more »

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117 – Indie Finances

By Matt Gilgenbach Posted on April 7, 2014 Posted in Dev Advice, Developer Diary

In this diary, I talk about the difficulties I’ve found running an indie studio from a financial perspective especially relating to taxes and business structure. I am not a lawyer nor an accountant, so take my advice worth a grain …

117 – Indie Finances Read more »

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116 – Pacing

By Matt Gilgenbach Posted on April 7, 2014 Posted in Developer Diary, Horror Games, Neverending Nightmares

Pacing a game is hard – especially a horror game. In this video, I talk about how I’ve learned about pacing from films and what I’m trying to do with Neverending Nightmares.

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