In this dev diary, I talk about my approach to enemy design for horror games.
Category: Developer Diary
In this video, I talk about how to create a rumble like effect with the haptic feedback provided by the Steam Controller as well as the strengths and weaknesses of this approach.
In this video I talk about how I decide what a good kickstarter project is and what projects seem like they might be in trouble.
In this developer diary, I talk about the procedural horror game Daylight. I wouldn’t recommend the game, but I talk about the things that needed improving.
In this video, I discuss the future of VR, how fast it will catch on, and how it requires a different style of game to really be successful.
In this dev diary, I talk about the good and the bad of the game Call Of Cthulhu: Dark Corners of the Earth.
In this developer diary, I talk about why it might be premature to say that horror is making a comeback AAA despite “The Evil Within” and “Alien: Isolation” being released this year.
In this video, I talk about Eternal Darkness and whether it stands up over time.
In this video, I talk about my experience with Unity and while it is a valuable game development tool, it isn’t for everyone.