135 – Horror Enemy Design
In this dev diary, I talk about my approach to enemy design for horror games.
Developer diaries
In this dev diary, I talk about my approach to enemy design for horror games.
In this video, I talk about how to create a rumble like effect with the haptic feedback provided by the Steam Controller as well as the strengths and weaknesses of this approach.
In this video I talk about how I decide what a good kickstarter project is and what projects seem like they might be in trouble.
In this developer diary, I talk about the procedural horror game Daylight. I wouldn’t recommend the game, but I talk about the things that needed improving.
In this video, I discuss the future of VR, how fast it will catch on, and how it requires a different style of game to really be successful.
This developer diary contains story spoilers for Neverending Nightmares, so don’t watch it unless you played the 0.3 alpha build or don’t care that there are story bits in it. In this developer diary, I show a scene with temp …
In this dev diary, I talk about the good and the bad of the game Call Of Cthulhu: Dark Corners of the Earth.
In this developer diary, I talk about why it might be premature to say that horror is making a comeback AAA despite “The Evil Within” and “Alien: Isolation” being released this year.
In this video, I talk about Eternal Darkness and whether it stands up over time.
In this video, I talk about my experience with Unity and while it is a valuable game development tool, it isn’t for everyone.