In this dev diary, I talk about what defines the horror genre and how perspective on that helped me make a more horrifying game.
Category: Dev Advice
In this diary, I discuss the importance of keeping backers happy when you run a kickstarter project.
In this diary I discuss the importance of choosing an appropriate save game scheme for the game you are trying to make.
In this video, I answer some questions about my indie career:
In this video, I talk about my experiences at IndieCade with the wonderful indie community and why you should get involved if you are an indie developer. Also, the forums are up! Please check them out if you haven’t already.
It’s hard to show (and release) your game. In this diary, I talk about when the “right” time is.
In this video, I talk about the importance of sizzle reel for games in which the environment and mood is the focus of the game rather than gameplay hooks. Also, space marines with bandanas!
In this video, I discuss the difficulty in creating good horror and the role of the imagination in that. I talk about H.P. Lovecraft and the Shining’s influence on my view on horror.