Category: Dev Advice

Developing Diversity

Before announcing our latest game, Devastated Dreams, I was scared. Devastated Dreams is a horror game, but as the developer, that isn’t what terrifies me. I was afraid of the response to our choice of player character. Not only is the

142 – Ethics Of Kickstarter

In response to Steve Swink’s excellent GDC talk on the ethics of running a kickstarter I give my own thoughts on the ethics.

133 – Kickstarter Signs Of Success

In this video I talk about how I decide what a good kickstarter project is and what projects seem like they might be in trouble.

124 – Rumble

In this video, I talk about how rumble works in most controllers, how we are taking advantage of it in Neverending Nightmares, and what we are trying to do with haptic feedback on the Steam Controller.

117 – Indie Finances

In this diary, I talk about the difficulties I’ve found running an indie studio from a financial perspective especially relating to taxes and business structure. I am not a lawyer nor an accountant, so take my advice worth a grain

Developer Diary – 113 – Scheduling

In this video, I talk about the difficulties scheduling video game development.

Developer Diary – 111 – Show Floor Demos

In this diary, I talk about the challenge of making a good show floor demo where people don’t have a lot of time to play your game and there are a lot of distractions.

Developer Diary – 110 – Crunching

In this dev diary I talk about my experiences with crunching.

Developer Diary – 108 – Episodic Games

In this developer diary, I talk about episodic games and how they are really hard to get right.

100th Developer Diary Spectacular

In my 100th developer diary, I talk about how and why I do so many developer diaries.