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Developing Diversity

By Matt Gilgenbach Posted on July 30, 2015 Posted in Dev Advice, Devastated Dreams

Before announcing our latest game, Devastated Dreams, I was scared. Devastated Dreams is a horror game, but as the developer, that isn’t what terrifies me. I was afraid of the response to our choice of player character. Not only is the …

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142 – Ethics Of Kickstarter

By Matt Gilgenbach Posted on June 5, 2014 Posted in Dev Advice, Developer Diary

In response to Steve Swink’s excellent GDC talk on the ethics of running a kickstarter I give my own thoughts on the ethics.

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133 – Kickstarter Signs Of Success

By Matt Gilgenbach Posted on May 7, 2014 Posted in Dev Advice, Developer Diary

In this video I talk about how I decide what a good kickstarter project is and what projects seem like they might be in trouble.

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124 – Rumble

By Matt Gilgenbach Posted on May 7, 2014 Posted in Dev Advice, Developer Diary, Neverending Nightmares

In this video, I talk about how rumble works in most controllers, how we are taking advantage of it in Neverending Nightmares, and what we are trying to do with haptic feedback on the Steam Controller.

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117 – Indie Finances

By Matt Gilgenbach Posted on April 7, 2014 Posted in Dev Advice, Developer Diary

In this diary, I talk about the difficulties I’ve found running an indie studio from a financial perspective especially relating to taxes and business structure. I am not a lawyer nor an accountant, so take my advice worth a grain …

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Developer Diary – 113 – Scheduling

By Matt Gilgenbach Posted on March 17, 2014 Posted in Dev Advice, Developer Diary, Neverending Nightmares

In this video, I talk about the difficulties scheduling video game development.

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Developer Diary – 111 – Show Floor Demos

By Matt Gilgenbach Posted on March 12, 2014 Posted in Dev Advice, Developer Diary

In this diary, I talk about the challenge of making a good show floor demo where people don’t have a lot of time to play your game and there are a lot of distractions.

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Developer Diary – 110 – Crunching

By Matt Gilgenbach Posted on March 12, 2014 Posted in Dev Advice, Developer Diary

In this dev diary I talk about my experiences with crunching.

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Developer Diary – 108 – Episodic Games

By Matt Gilgenbach Posted on March 12, 2014 Posted in Dev Advice, Developer Diary

In this developer diary, I talk about episodic games and how they are really hard to get right.

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100th Developer Diary Spectacular

By Matt Gilgenbach Posted on February 17, 2014 Posted in Dev Advice, Developer Diary

In my 100th developer diary, I talk about how and why I do so many developer diaries.

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