Category: Dev Advice

Before announcing our latest game, Devastated Dreams, I was scared. Devastated Dreams is a horror game, but as the developer, that isn’t what terrifies me. I was afraid of the response to our choice of player character. Not only is the

In response to Steve Swink’s excellent GDC talk on the ethics of running a kickstarter I give my own thoughts on the ethics.

In this video I talk about how I decide what a good kickstarter project is and what projects seem like they might be in trouble.

In this video, I talk about how rumble works in most controllers, how we are taking advantage of it in Neverending Nightmares, and what we are trying to do with haptic feedback on the Steam Controller.

In this diary, I talk about the difficulties I’ve found running an indie studio from a financial perspective especially relating to taxes and business structure. I am not a lawyer nor an accountant, so take my advice worth a grain

In this video, I talk about the difficulties scheduling video game development.

In this diary, I talk about the challenge of making a good show floor demo where people don’t have a lot of time to play your game and there are a lot of distractions.

In this dev diary I talk about my experiences with crunching.

In this developer diary, I talk about episodic games and how they are really hard to get right.

In my 100th developer diary, I talk about how and why I do so many developer diaries.

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