Author: Matt Gilgenbach

I got a Nvidia Shield at GDC, so I thought I would try my hand at another unboxing video.

AT GDC, Epic and Crytek announced that their AAA game engines would be available at a much lower cost. I discuss what this means to game developers.

In this dev diary I talk about how the camera works in Neverending Nightmares as well as provide some general tips for game cameras. Here is some sample code for critically damped springs. Spring_Update will always move back to 0 …

118 – Game Cameras Read More »

In this diary, I talk about the difficulties I’ve found running an indie studio from a financial perspective especially relating to taxes and business structure. I am not a lawyer nor an accountant, so take my advice worth a grain …

117 – Indie Finances Read More »

Pacing a game is hard – especially a horror game. In this video, I talk about how I’ve learned about pacing from films and what I’m trying to do with Neverending Nightmares.

I try my hand at making an unboxing video for the Mad Catz M.O.J.O. that will support Ouya Everywhere. If you are curious about the size of it or want to watch me forget where I put the console, now’s …

115 – M.O.J.O. Unboxing Read More »

In this diary I discuss my thoughts on the new Ouya Everywhere program.

Firstly, I will be at GDC from Wednesday through Friday showing off Neverending Nightmares at the Ouya booth (#316) on the expo floor. If you will be there, please stop by and say hello. Secondly, I hope you’ll allow me …

Neverending Nightmares Weekly Update 3/17/2014 Read More »

In this video, I talk about the difficulties scheduling video game development.

My thoughts on the current “console war” and how it’s much too early to declare a winner.