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Author: Matt Gilgenbach

REALLY Open Development

By Matt Gilgenbach Posted on July 18, 2013 Posted in Dev Advice, Developer Diary 7 Comments

I’m Matt Gilgenbach, and I’m a failure. Wait. That’s a terrible intro! Let me do that over. I’m Matt Gilgenbach, and I’m one of the developers of the reverse rhythm’up game, Retro/Grade. Haven’t heard of it? Not many people have. …

REALLY Open Development Read more »

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Developer Diary 15 – Vacation and Stress

By Matt Gilgenbach Posted on July 18, 2013 Posted in Developer Diary No Comments

I got back last week from a vacation to the Philippines. While I had an amazing time, stress from work followed me, so I talk a little bit about it. Plus, enjoy a few trip photos and video!

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Developer Diary 14 – Old vs. New Tech

By Matt Gilgenbach Posted on July 16, 2013 Posted in Dev Advice, Developer Diary No Comments

In this video, I talk about whether doing engine rewrites for “next gen” is necessary or even a good idea.

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Developer Diary 13 – The Future of the Industry

By Matt Gilgenbach Posted on July 16, 2013 Posted in Dev Advice, Developer Diary No Comments

As a follow up to the last video, I discuss where I hope the industry to be moving towards.

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Developer Diary 12 – State of the Industry

By Matt Gilgenbach Posted on July 2, 2013 Posted in Dev Advice, Developer Diary No Comments

In this video, I discuss the state of the AAA industry and what makes being indie so attractive.

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Developer Diary 11 – Mild Depression Strikes

By Matt Gilgenbach Posted on July 2, 2013 Posted in Developer Diary No Comments

I felt depressed about Retro/Grade (again), so in this blog, I discuss why and how I am trying to come to terms with how I should feel about Retro/Grade.

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Developer Diary 10 – Find the Fun, Fast!

By Matt Gilgenbach Posted on June 19, 2013 Posted in Dev Advice, Developer Diary No Comments

In this video, I talk about my approach to pre-production and creating fun indie games under a lot of time pressure.

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Developer Diary 09 – Work/Life Balance

By Matt Gilgenbach Posted on June 19, 2013 Posted in Dev Advice, Developer Diary No Comments

Here, I talk about work life balance and why it’s sometimes hard NOT to work a lot of hours.

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Developer Diary 08 – Breadth vs Depth

By Matt Gilgenbach Posted on June 19, 2013 Posted in Dev Advice, Developer Diary No Comments

In this video, I discuss the different for designing an indie game for breadth vs depth, and why I think depth is a much better choice for his current project and pretty much all indie projects.

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Developer Diary 07 – Ship it!

By Matt Gilgenbach Posted on June 19, 2013 Posted in Dev Advice, Developer Diary No Comments

Here, I discuss the importance of cutting corners and getting indie games out the door.

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