In this video, I talk about my experiences at IndieCade with the wonderful indie community and why you should get involved if you are an indie developer. Also, the forums are up! Please check them out if you haven’t already.
Author: Matt Gilgenbach
In this developer diary, I discuss the importance of music for horror games and our approach to interactive music in Neverending Nightmares.
Firstly, you may notice the giant jump in developer diaries. When I was running the kickstarter campaign, I did all my updates over there. Now I am working to move more back to the blog. Secondly, if you haven’t already, …
If you are impatient, here’s the link. I could barely sleep last night. Not only was I nervous about our setup for PAX Prime (we are in the Megabooth #885), but I was excited to launch our kickstarter today! Launching …
It’s hard to show (and release) your game. In this diary, I talk about when the “right” time is.
In this video, I talk about the importance of sizzle reel for games in which the environment and mood is the focus of the game rather than gameplay hooks. Also, space marines with bandanas!
In this video, I talk about how unpleasant insomnia is.
In this blog, I talk about the research I’ve done into the genre of horror and how horror in movies is different than horror in games.
In this blog, I talk about the nightmarish reality that we hope to create in Neverending Nightmares and the nightmarish reality of when you struggle with mental illness and don’t see the world for what it is.