Author: Matt Gilgenbach

Before announcing our latest game, Devastated Dreams, I was scared. Devastated Dreams is a horror game, but as the developer, that isn’t what terrifies me. I was afraid of the response to our choice of player character. Not only is the …

Developing Diversity Read More »

What are you waiting for? Go and check out the project! We are super excited about it, and it should be even scarier than Neverending Nightmares! 🙂

I know it’s been a while since I updated the blog, but we have very exciting news! We’ve announced our next game, Devastated Dreams! (Also, to celebrate, we’ve discounted Neverending Nightmares by 66% on Steam.) You can see the Devastated …

Announcing our next game – “Devastated Dreams” Read More »

We collect game-related statistics and error reporting/crash data to help us improve our games.  This data is stored on our servers or servers that we host on the cloud, such as Microsoft Azure or Amazon Web Services. If you choose …

Privacy Policy Read More »

Firstly, my apologies for not updating the blog. I upload the videos to youtube, mention them on hootsuite, on the forums, and the kickstarter updates, so I usually run out of steam to repost them here. Posting text here would …

A heartwarming story about Neverending Nightmares Read More »

The Indonesian horror game DreadOut (act 1) came out recently, so I recorded a video talking about what worked and what didn’t.

In this video, I give my thoughts on the recently released horror game, Among the Sleep.

In this diary I talk about what developers can do to create a feeling of presence – that you are in the game – beyond just VR. I also talk about how much I’d love Neverending Nightmares to have smell-o-vision …

143 – Presence Read More »

In response to Steve Swink’s excellent GDC talk on the ethics of running a kickstarter I give my own thoughts on the ethics.

In this dev diary, I talk about the Xbox One’s Kinect, its potential, and why it might make sense to make it optional.