Author: Matt Gilgenbach

Developing Diversity

Before announcing our latest game, Devastated Dreams, I was scared. Devastated Dreams is a horror game, but as the developer, that isn’t what terrifies me. I was afraid of the response to our choice of player character. Not only is the

Posted in Dev Advice, Devastated Dreams

Devastated Dreams is LIVE on kickstarter!

What are you waiting for? Go and check out the project! We are super excited about it, and it should be even scarier than Neverending Nightmares! 🙂

Posted in Devastated Dreams

Announcing our next game – “Devastated Dreams”

I know it’s been a while since I updated the blog, but we have very exciting news! We’ve announced our next game, Devastated Dreams! (Also, to celebrate, we’ve discounted Neverending Nightmares by 66% on Steam.) You can see the Devastated

Posted in Devastated Dreams

Privacy Policy

We collect game-related statistics and error reporting/crash data to help us improve our games.  This data is stored on our servers or servers that we host on the cloud, such as Microsoft Azure or Amazon Web Services. If you choose

Posted in Uncategorized

A heartwarming story about Neverending Nightmares

Firstly, my apologies for not updating the blog. I upload the videos to youtube, mention them on hootsuite, on the forums, and the kickstarter updates, so I usually run out of steam to repost them here. Posting text here would

Posted in Neverending Nightmares

145 – DreadOut

The Indonesian horror game DreadOut (act 1) came out recently, so I recorded a video talking about what worked and what didn’t.

Posted in Developer Diary, Horror Games

144 – Among The Sleep

In this video, I give my thoughts on the recently released horror game, Among the Sleep.

Posted in Developer Diary, Horror Games

143 – Presence

In this diary I talk about what developers can do to create a feeling of presence – that you are in the game – beyond just VR. I also talk about how much I’d love Neverending Nightmares to have smell-o-vision

Posted in Developer Diary, Neverending Nightmares

142 – Ethics Of Kickstarter

In response to Steve Swink’s excellent GDC talk on the ethics of running a kickstarter I give my own thoughts on the ethics.

Posted in Dev Advice, Developer Diary

141 – Kinect

In this dev diary, I talk about the Xbox One’s Kinect, its potential, and why it might make sense to make it optional.

Posted in Developer Diary
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