Month: June 2014

The Indonesian horror game DreadOut (act 1) came out recently, so I recorded a video talking about what worked and what didn’t.

In this video, I give my thoughts on the recently released horror game, Among the Sleep.

In this diary I talk about what developers can do to create a feeling of presence – that you are in the game – beyond just VR. I also talk about how much I’d love Neverending Nightmares to have smell-o-vision

In response to Steve Swink’s excellent GDC talk on the ethics of running a kickstarter I give my own thoughts on the ethics.

In this dev diary, I talk about the Xbox One’s Kinect, its potential, and why it might make sense to make it optional.

In this video, I discuss what game length means to different people, the value of entertainment, and the quality of experience.

I enjoyed Octodad, but while playing it, I realized that Octodad has similar problems to horror games in terms of potentially frustrating gameplay in order to create other emotions (humor or horror). If you didn’t think it was possible to

In this video, I discuss the importance of tension and how we try to use it in Neverending Nightmares.

In this diary, I talk about how smart it is for Epic Games to leverage the community in creating the next Unreal game, and how community has helped make Neverending Nightmares possible.

In this video, I talk about how Spec Ops: The Line used horror as well as technology smartly to tell an interesting narrative.

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