Month: May 2014

133 – Kickstarter Signs Of Success

In this video I talk about how I decide what a good kickstarter project is and what projects seem like they might be in trouble.

Posted in Dev Advice, Developer Diary

132 – Daylight

In this developer diary, I talk about the procedural horror game Daylight. I wouldn’t recommend the game, but I talk about the things that needed improving.

Posted in Developer Diary, Horror Games

131 – VR

In this video, I discuss the future of VR, how fast it will catch on, and how it requires a different style of game to really be successful.

Posted in Developer Diary

130 – Dialog

This developer diary contains story spoilers for Neverending Nightmares, so don’t watch it unless you played the 0.3 alpha build or don’t care that there are story bits in it. In this developer diary, I show a scene with temp

Posted in Developer Diary

129 – Call Of Cthulhu: Dark Corners of the Earth

In this dev diary, I talk about the good and the bad of the game Call Of Cthulhu: Dark Corners of the Earth.

Posted in Developer Diary, Horror Games

128 – Death of AAA Horror

In this developer diary, I talk about why it might be premature to say that horror is making a comeback AAA despite “The Evil Within” and “Alien: Isolation” being released this year.

Posted in Developer Diary, Horror Games

127 – Eternal Darkness

In this video, I talk about Eternal Darkness and whether it stands up over time.

Posted in Developer Diary, Horror Games

126 – Unity

In this video, I talk about my experience with Unity and while it is a valuable game development tool, it isn’t for everyone.

Posted in Developer Diary

125 – Silent Hill Origins

In this video, I talk about Silent Hill Origins and how the platform you play it on matters. I also digress and discuss developing for the PSP, emulators, and the importance of doors and streaming.

Posted in Developer Diary, Horror Games

124 – Rumble

In this video, I talk about how rumble works in most controllers, how we are taking advantage of it in Neverending Nightmares, and what we are trying to do with haptic feedback on the Steam Controller.

Posted in Dev Advice, Developer Diary, Neverending Nightmares