↓ Skip to Main Content

Infinitap Games

Main Navigation

  • Home
Home › Developer Diary › 116 – Pacing

116 – Pacing

Matt Gilgenbach Posted on April 7, 2014 Posted in Developer Diary, Horror Games, Neverending Nightmares

Pacing a game is hard – especially a horror game. In this video, I talk about how I’ve learned about pacing from films and what I’m trying to do with Neverending Nightmares.

Share on FacebookPin it on PinterestSubmit to redditShare on TumblrShare on Twitter Share

Post navigation

Previous Post is ‹ 115 – M.O.J.O. Unboxing
Next Post is 117 – Indie Finances ›

Bookmarks

  • Forums
  • Neverending Nightmares on Alienware Arena
  • Neverending Nightmares Site
  • Our Facebook
  • Our Twitter
  • Our Youtube Channel
  • Privacy Policy

Recent Posts

  • Updated Privacy Policy
  • Developing Diversity
  • Devastated Dreams is LIVE on kickstarter!
  • Announcing our next game – “Devastated Dreams”
  • Privacy Policy

Recent Comments

  • Matt Gilgenbach on Developing Diversity
  • Fallout Shelter Turned This Player Into An Arsehole | Kotaku Australia on Developing Diversity
  • Jon on Developing Diversity
  • Techni on Developing Diversity
  • Techni on Developing Diversity

Archives

  • February 2022
  • July 2015
  • May 2015
  • September 2014
  • June 2014
  • May 2014
  • April 2014
  • March 2014
  • February 2014
  • January 2014
  • December 2013
  • November 2013
  • October 2013
  • August 2013
  • July 2013
  • June 2013
  • May 2013

Categories

  • Dev Advice
  • Devastated Dreams
  • Developer Diary
  • Horror Games
  • Neverending Nightmares
  • Uncategorized

Meta

  • Log in
  • Entries feed
  • Comments feed
  • WordPress.org
© 2023 Infinitap Games | Powered by Responsive Theme