Month: April 2014

121 – Game Jams

In this diary I talk about the importance of game jams, my reluctance to do them, and what sort of games can come out of a jam.

Posted in Developer Diary

120 – Shield Unboxing

I got a Nvidia Shield at GDC, so I thought I would try my hand at another unboxing video.

Posted in Developer Diary

119 – Inexpensive Engines

AT GDC, Epic and Crytek announced that their AAA game engines would be available at a much lower cost. I discuss what this means to game developers.

Posted in Developer Diary

118 – Game Cameras

In this dev diary I talk about how the camera works in Neverending Nightmares as well as provide some general tips for game cameras. Here is some sample code for critically damped springs. Spring_Update will always move back to 0

Posted in Developer Diary, Neverending Nightmares

117 – Indie Finances

In this diary, I talk about the difficulties I’ve found running an indie studio from a financial perspective especially relating to taxes and business structure. I am not a lawyer nor an accountant, so take my advice worth a grain

Posted in Dev Advice, Developer Diary

116 – Pacing

Pacing a game is hard – especially a horror game. In this video, I talk about how I’ve learned about pacing from films and what I’m trying to do with Neverending Nightmares.

Posted in Developer Diary, Horror Games, Neverending Nightmares

115 – M.O.J.O. Unboxing

I try my hand at making an unboxing video for the Mad Catz M.O.J.O. that will support Ouya Everywhere. If you are curious about the size of it or want to watch me forget where I put the console, now’s

Posted in Developer Diary

114 – Ouya Everywhere

In this diary I discuss my thoughts on the new Ouya Everywhere program.

Posted in Developer Diary