Month: April 2014

In this diary I talk about the importance of game jams, my reluctance to do them, and what sort of games can come out of a jam.

I got a Nvidia Shield at GDC, so I thought I would try my hand at another unboxing video.

AT GDC, Epic and Crytek announced that their AAA game engines would be available at a much lower cost. I discuss what this means to game developers.

In this dev diary I talk about how the camera works in Neverending Nightmares as well as provide some general tips for game cameras. Here is some sample code for critically damped springs. Spring_Update will always move back to 0 …

118 – Game Cameras Read More »

In this diary, I talk about the difficulties I’ve found running an indie studio from a financial perspective especially relating to taxes and business structure. I am not a lawyer nor an accountant, so take my advice worth a grain …

117 – Indie Finances Read More »

Pacing a game is hard – especially a horror game. In this video, I talk about how I’ve learned about pacing from films and what I’m trying to do with Neverending Nightmares.

I try my hand at making an unboxing video for the Mad Catz M.O.J.O. that will support Ouya Everywhere. If you are curious about the size of it or want to watch me forget where I put the console, now’s …

115 – M.O.J.O. Unboxing Read More »

In this diary I discuss my thoughts on the new Ouya Everywhere program.