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Month: March 2014

Neverending Nightmares Weekly Update 3/17/2014

By Matt Gilgenbach Posted on March 17, 2014 Posted in Neverending Nightmares No Comments

Firstly, I will be at GDC from Wednesday through Friday showing off Neverending Nightmares at the Ouya booth (#316) on the expo floor. If you will be there, please stop by and say hello. Secondly, I hope you’ll allow me …

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Developer Diary – 113 – Scheduling

By Matt Gilgenbach Posted on March 17, 2014 Posted in Dev Advice, Developer Diary, Neverending Nightmares No Comments

In this video, I talk about the difficulties scheduling video game development.

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Developer Diary – 112 – The Console War

By Matt Gilgenbach Posted on March 17, 2014 Posted in Developer Diary No Comments

My thoughts on the current “console war” and how it’s much too early to declare a winner.

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Neverending Nightmares Weekly Update 3/10/2014

By Matt Gilgenbach Posted on March 12, 2014 Posted in Neverending Nightmares No Comments

The game has been coming along pretty well for the last week. We have a brand new subtitle system. Someone requested it in the last build, and I was going to put it off, but we finally found some time. …

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Developer Diary – 111 – Show Floor Demos

By Matt Gilgenbach Posted on March 12, 2014 Posted in Dev Advice, Developer Diary No Comments

In this diary, I talk about the challenge of making a good show floor demo where people don’t have a lot of time to play your game and there are a lot of distractions.

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Developer Diary – 110 – Crunching

By Matt Gilgenbach Posted on March 12, 2014 Posted in Dev Advice, Developer Diary No Comments

In this dev diary I talk about my experiences with crunching.

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Developer Diary – 109 – Telltale Games

By Matt Gilgenbach Posted on March 12, 2014 Posted in Developer Diary, Horror Games No Comments

I continue my talk of episodic games, and discuss Telltale’s recent games.

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Developer Diary – 108 – Episodic Games

By Matt Gilgenbach Posted on March 12, 2014 Posted in Dev Advice, Developer Diary No Comments

In this developer diary, I talk about episodic games and how they are really hard to get right.

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Developer Diary – 107 – AAA Development

By Matt Gilgenbach Posted on March 12, 2014 Posted in Developer Diary No Comments

Here, I talk about what AAA development is like and why I want to be indie. )

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