Month: March 2014

Firstly, I will be at GDC from Wednesday through Friday showing off Neverending Nightmares at the Ouya booth (#316) on the expo floor. If you will be there, please stop by and say hello. Secondly, I hope you’ll allow me

In this video, I talk about the difficulties scheduling video game development.

My thoughts on the current “console war” and how it’s much too early to declare a winner.

The game has been coming along pretty well for the last week. We have a brand new subtitle system. Someone requested it in the last build, and I was going to put it off, but we finally found some time.

In this diary, I talk about the challenge of making a good show floor demo where people don’t have a lot of time to play your game and there are a lot of distractions.

In this dev diary I talk about my experiences with crunching.

I continue my talk of episodic games, and discuss Telltale’s recent games.

In this developer diary, I talk about episodic games and how they are really hard to get right.

Here, I talk about what AAA development is like and why I want to be indie. )

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