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Month: March 2014

Neverending Nightmares Weekly Update 3/17/2014

By Matt Gilgenbach Posted on March 17, 2014 Posted in Neverending Nightmares

Firstly, I will be at GDC from Wednesday through Friday showing off Neverending Nightmares at the Ouya booth (#316) on the expo floor. If you will be there, please stop by and say hello. Secondly, I hope you’ll allow me …

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Developer Diary – 113 – Scheduling

By Matt Gilgenbach Posted on March 17, 2014 Posted in Dev Advice, Developer Diary, Neverending Nightmares

In this video, I talk about the difficulties scheduling video game development.

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Developer Diary – 112 – The Console War

By Matt Gilgenbach Posted on March 17, 2014 Posted in Developer Diary

My thoughts on the current “console war” and how it’s much too early to declare a winner.

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Neverending Nightmares Weekly Update 3/10/2014

By Matt Gilgenbach Posted on March 12, 2014 Posted in Neverending Nightmares

The game has been coming along pretty well for the last week. We have a brand new subtitle system. Someone requested it in the last build, and I was going to put it off, but we finally found some time. …

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Developer Diary – 111 – Show Floor Demos

By Matt Gilgenbach Posted on March 12, 2014 Posted in Dev Advice, Developer Diary

In this diary, I talk about the challenge of making a good show floor demo where people don’t have a lot of time to play your game and there are a lot of distractions.

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Developer Diary – 110 – Crunching

By Matt Gilgenbach Posted on March 12, 2014 Posted in Dev Advice, Developer Diary

In this dev diary I talk about my experiences with crunching.

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Developer Diary – 109 – Telltale Games

By Matt Gilgenbach Posted on March 12, 2014 Posted in Developer Diary, Horror Games

I continue my talk of episodic games, and discuss Telltale’s recent games.

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Developer Diary – 108 – Episodic Games

By Matt Gilgenbach Posted on March 12, 2014 Posted in Dev Advice, Developer Diary

In this developer diary, I talk about episodic games and how they are really hard to get right.

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Developer Diary – 107 – AAA Development

By Matt Gilgenbach Posted on March 12, 2014 Posted in Developer Diary

Here, I talk about what AAA development is like and why I want to be indie. )

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