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Month: February 2014

Developer Diary – 106 – Dealing with Failure

By Matt Gilgenbach Posted on February 28, 2014 Posted in Developer Diary

In this dev diary, I talk about how I sometimes feel like a failure and how I deal with it.

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Developer Diary – 105 – Mid-mortem

By Matt Gilgenbach Posted on February 28, 2014 Posted in Developer Diary, Neverending Nightmares

In this video, I talk about some of the things that are going right and wrong at this stage in the project.

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Developer Diary – 104 – Challenge

By Matt Gilgenbach Posted on February 28, 2014 Posted in Developer Diary, Neverending Nightmares

In this video I talk about the challenge of making Neverending Nightmares and the challenge of making sure the game has the right amount of challenge.

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Developer Diary – 103 – Horror is Subversive

By Matt Gilgenbach Posted on February 28, 2014 Posted in Developer Diary, Horror Games

In this developer diary, I talk about how horror can be subversive.

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Developer Diary – 102 – Lost Odyssey

By Matt Gilgenbach Posted on February 28, 2014 Posted in Developer Diary

Can a video game make you cry? I’m a big wuss, so the answer is yes. In this video, I talk about the one game that did and emotions in games.

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Developer Diary – 101 – Next-next-gen

By Matt Gilgenbach Posted on February 17, 2014 Posted in Developer Diary

While the latest round of consoles just appeared, I discuss what I think will happen in the generation beyond that.

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100th Developer Diary Spectacular

By Matt Gilgenbach Posted on February 17, 2014 Posted in Dev Advice, Developer Diary

In my 100th developer diary, I talk about how and why I do so many developer diaries.

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Developer Diary – 99 – Catherine

By Matt Gilgenbach Posted on February 17, 2014 Posted in Developer Diary, Horror Games, Neverending Nightmares

In this developer diary, I talk about the game Catherine and how it influenced Neverending Nightmares.

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Developer Diary – 98 – What is Horror?

By Matt Gilgenbach Posted on February 10, 2014 Posted in Dev Advice, Developer Diary, Horror Games

In this dev diary, I talk about what defines the horror genre and how perspective on that helped me make a more horrifying game.

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Developer Diary – 97 – Keeping Backers Happy

By Matt Gilgenbach Posted on February 10, 2014 Posted in Dev Advice, Developer Diary, Neverending Nightmares

In this diary, I discuss the importance of keeping backers happy when you run a kickstarter project.

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