↓ Skip to Main Content

Infinitap Games

Main Navigation

  • Home
Home › 2014 › January

Month: January 2014

Developer Diary – 93 – Steam Dev Days

By Matt Gilgenbach Posted on January 29, 2014 Posted in Developer Diary

Here, I discuss what was talked about Steam Dev Days and my thoughts on the conference.

Share on FacebookPin it on PinterestSubmit to redditShare on TumblrShare on Twitter Share

Developer Diary – 92 – The Steam Controller

By Matt Gilgenbach Posted on January 27, 2014 Posted in Developer Diary

In this diary, I do some size comparisons for the Steam controller and talk about some initial reactions.

Share on FacebookPin it on PinterestSubmit to redditShare on TumblrShare on Twitter Share

Developer Diary – 91 – Nervous about the Alpha

By Matt Gilgenbach Posted on January 24, 2014 Posted in Developer Diary, Neverending Nightmares

Here, I talk about how I’m nervous to show the latest version of the game to our backers.

Share on FacebookPin it on PinterestSubmit to redditShare on TumblrShare on Twitter Share

Developer Diary – 90 – Defining a 3D Space

By Matt Gilgenbach Posted on January 22, 2014 Posted in Developer Diary, Neverending Nightmares

In this developer diary, we talk about the changes we made based on your feedback to Neverending Nightmares to better create the feel of a 3D world despite our 2d art style. Hello and welcome to another in-game developer diary, …

Developer Diary – 90 – Defining a 3D Space Read more »

Share on FacebookPin it on PinterestSubmit to redditShare on TumblrShare on Twitter Share

Developer Diary – 89 – Stress and Depression

By Matt Gilgenbach Posted on January 20, 2014 Posted in Developer Diary

In this diary I talk about how stress can lead to depression and how you have to keep a watchful eye on your mood. Hello! In this developer diary, I’d like to talk about stress. Well I’ve been feeling quite …

Developer Diary – 89 – Stress and Depression Read more »

Share on FacebookPin it on PinterestSubmit to redditShare on TumblrShare on Twitter Share

Developer Diary – 88 – Music Process

By Matt Gilgenbach Posted on January 13, 2014 Posted in Developer Diary, Neverending Nightmares

In this diary, I talk about the process working with the composer for creating the music for Neverending Nightmares. Hello! So today I’d like to talk a bit about the musical process. So Skyler McGlothlin is the composer for the …

Developer Diary – 88 – Music Process Read more »

Share on FacebookPin it on PinterestSubmit to redditShare on TumblrShare on Twitter Share

Developer Diary – 87 – Dead Space

By Matt Gilgenbach Posted on January 8, 2014 Posted in Developer Diary, Horror Games

In this dev diary, I discuss the Dead Space franchise and what they did to create a horrifying atmosphere. Hello, so today I’d like to talk about ‘Dead Space’. ‘Dead Space’ and I have an interesting relationship. I think EA …

Developer Diary – 87 – Dead Space Read more »

Share on FacebookPin it on PinterestSubmit to redditShare on TumblrShare on Twitter Share

Developer Diary – 86 – What I Do

By Matt Gilgenbach Posted on January 6, 2014 Posted in Developer Diary, Neverending Nightmares

In this video, I talk about what exactly it is I do at Infinitap Games. “So in this developer diary I’d like to talk a little bit about what I do with my time. I guess I’m a “Gameplay Programmer” …

Developer Diary – 86 – What I Do Read more »

Share on FacebookPin it on PinterestSubmit to redditShare on TumblrShare on Twitter Share

Developer Diary – 85 – Crimson Dragon

By Matt Gilgenbach Posted on January 3, 2014 Posted in Developer Diary

Here, I talk about Crimson Dragon and how it compares to my favorite games ever, the Panzer Dragoon series. Hello, so I’m sure all of you who’ve listened to my blogs about my love of ‘Panzer Dragoon’ and my excitement …

Developer Diary – 85 – Crimson Dragon Read more »

Share on FacebookPin it on PinterestSubmit to redditShare on TumblrShare on Twitter Share

Developer Diary – 84 – Representing a 3D World in 2D

By Matt Gilgenbach Posted on January 3, 2014 Posted in Developer Diary, Neverending Nightmares

In this video, I talk about the difficulties of creating a navigable 3D world represented with 2D art. Hello and welcome to another in game developer diary! And so this developer diary is going to be kind of interesting, well …

Developer Diary – 84 – Representing a 3D World in 2D Read more »

Share on FacebookPin it on PinterestSubmit to redditShare on TumblrShare on Twitter Share

Bookmarks

  • Forums
  • Neverending Nightmares on Alienware Arena
  • Neverending Nightmares Site
  • Our Facebook
  • Our Twitter
  • Our Youtube Channel
  • Privacy Policy

Recent Posts

  • Updated Privacy Policy
  • Developing Diversity
  • Devastated Dreams is LIVE on kickstarter!
  • Announcing our next game – “Devastated Dreams”
  • Privacy Policy

Recent Comments

  • Matt Gilgenbach on Developing Diversity
  • Fallout Shelter Turned This Player Into An Arsehole | Kotaku Australia on Developing Diversity
  • Jon on Developing Diversity
  • Techni on Developing Diversity
  • Techni on Developing Diversity

Archives

  • February 2022
  • July 2015
  • May 2015
  • September 2014
  • June 2014
  • May 2014
  • April 2014
  • March 2014
  • February 2014
  • January 2014
  • December 2013
  • November 2013
  • October 2013
  • August 2013
  • July 2013
  • June 2013
  • May 2013

Categories

  • Dev Advice
  • Devastated Dreams
  • Developer Diary
  • Horror Games
  • Neverending Nightmares
  • Uncategorized

Meta

  • Log in
  • Entries feed
  • Comments feed
  • WordPress.org
© 2023 Infinitap Games | Powered by Responsive Theme