Month: December 2013

In this video, I talk candidly about my fears for Neverending Nightmares and the scope of the game. Now with a transcript! I’d like to talk about my fears for the scope of the game and it’s sort of interesting …

Developer Diary – 83 – Scope Fears Read More »

Retro/Grade is on sale for 75% off on Steam until January 2nd, so I thought I’d talk about my favorite features that no one noticed.

In this video I talk about one of the themes of Neverending Nightmares – descent – and how that relates to the game design as well as the difficulty of offering a demo.

In this video, I talk about Dead Rising 3 and how it’s the most “next gen” despite running at 720p30.

In this diary I discuss the importance of choosing an appropriate save game scheme for the game you are trying to make.

While “The Last of Us” wasn’t exactly a horror game, there is a lot we can learn from it.

In this video, I discuss some elements of horror stories that I feel are particularly scary.

“Next gen” is here! While many people have decried it as a small incremental update from the previous gen, I talk about why it takes a while to unlock the potential of the new hardware.

Besides posting the developer diaries on kickstarter, facebook, twitter, and the forum, I’ve been posting them here. I wonder if that’s really worthwhile since I imagine most people consume their content on the the other channels. Perhaps I should save …

Does anyone watch the developer diaries here? Read More »

In this diary, I discuss the interesting design choices of Shattered Memories, and what I feel they did right and wrong.