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Month: November 2013

Developer Diary – 73 – Golden Axe

By Matt Gilgenbach Posted on November 27, 2013 Posted in Developer Diary

I *love* Golden Axe! I may be the only one, but in this video, I make a case for what makes it so great.

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Developer Diary – 72 – Writing Neverending Nightmares

By Matt Gilgenbach Posted on November 27, 2013 Posted in Developer Diary, Neverending Nightmares

In this video, I talk about the challenges of writing dialogue for Neverending Nightmares.

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Developer Diary – 71 – Deadly Premonition

By Matt Gilgenbach Posted on November 22, 2013 Posted in Developer Diary, Horror Games

In this diary, I talk about the amazing things Deadly Premonition did right.

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Developer Diary – 70 – F.E.A.R. Series

By Matt Gilgenbach Posted on November 20, 2013 Posted in Developer Diary, Horror Games

In this video I talk about the F.E.A.R. series and my introduction to horror games.

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Developer Diary – 69 – Indie Career

By Matt Gilgenbach Posted on November 18, 2013 Posted in Dev Advice, Developer Diary

In this video, I answer some questions about my indie career:

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Developer Diary – 68 – Office Tour

By Matt Gilgenbach Posted on November 15, 2013 Posted in Developer Diary

Someone wanted about to see more about my office and my video game collection, so I recorded this video. Enjoy!

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Developer Diary – 67 – Silent Hill 4

By Matt Gilgenbach Posted on November 13, 2013 Posted in Developer Diary, Horror Games, Neverending Nightmares

In this video I talk about the good and the bad in Silent Hill 4: The Room.

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Developer Diary – 66 – How our lighting works

By Matt Gilgenbach Posted on November 11, 2013 Posted in Developer Diary, Neverending Nightmares

Neverending Nightmares has a very unique look, and part of the reason for it is the way we approach lighting. This video shows behind the scenes of all the elements that make up our lighting effect.

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Developer Diary – 65 – Alan Wake

By Matt Gilgenbach Posted on November 8, 2013 Posted in Developer Diary, Horror Games, Neverending Nightmares

In this video I talked about what I liked in Alan Wake and what it inspired in Neverending Nightmares.

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Kickstarter tips

By Matt Gilgenbach Posted on November 7, 2013 Posted in Dev Advice, Neverending Nightmares

We had an AMAZINGLY successful kickstarter campaign. It seemed like a real miracle that the game got funded, and I have my extremely generous backers to thank for that. I often get asked advice on other kickstarter projects, so I …

Kickstarter tips Read more »

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