Month: November 2013

Developer Diary – 73 – Golden Axe

I *love* Golden Axe! I may be the only one, but in this video, I make a case for what makes it so great.

Developer Diary – 72 – Writing Neverending Nightmares

In this video, I talk about the challenges of writing dialogue for Neverending Nightmares.

Developer Diary – 71 – Deadly Premonition

In this diary, I talk about the amazing things Deadly Premonition did right.

Developer Diary – 70 – F.E.A.R. Series

In this video I talk about the F.E.A.R. series and my introduction to horror games.

Developer Diary – 69 – Indie Career

In this video, I answer some questions about my indie career:

Developer Diary – 68 – Office Tour

Someone wanted about to see more about my office and my video game collection, so I recorded this video. Enjoy!

Developer Diary – 67 – Silent Hill 4

In this video I talk about the good and the bad in Silent Hill 4: The Room.

Developer Diary – 66 – How our lighting works

Neverending Nightmares has a very unique look, and part of the reason for it is the way we approach lighting. This video shows behind the scenes of all the elements that make up our lighting effect.

Developer Diary – 65 – Alan Wake

In this video I talked about what I liked in Alan Wake and what it inspired in Neverending Nightmares.

Kickstarter tips

We had an AMAZINGLY successful kickstarter campaign. It seemed like a real miracle that the game got funded, and I have my extremely generous backers to thank for that. I often get asked advice on other kickstarter projects, so I