Month: October 2013

Developer Diary – 63 – Fatal Frame

In this video I talk about the inspiration I drew from Fatal Frame.

Developer Diary – 62 – Questions About Being Indie

In this video, I answer some questions about being indie that I got on the forum.

Developer Diary – 61 – Run Prototype

This is my first in game developer diary! I show what I’ve been prototyping for run and talk about why it works the way it does. I’m speaking slowly and weirdly because there is a delay in my headphones from

Developer Diary – 60 – Panzer Dragoon

Someone asked for me to talk about my favorite game series of all time. Your wish is my command! I gush like a fanboy, but there are a few lessons we can learn about what makes Panzer Dragoon so great.

Developer Diary 59 – Enemy Encounter Update

I’ve been working on the enemy encounter (that I was procrastinating) and wanted to give an update about what I’ve done so far.

Developer Diary 58 – Amnesia

In this video I talk about Amnesia: The Dark Descent and how it inspired aspects of Neverending Nightmares. I’ve just had a momentous occasion! I just backed my 100th kickstarter project! The honor goes to Cat Therapy, which is a

Developer Diary 57 – Silent Hill 2

In this developer diary, I discuss Silent Hill 2 and the influence it has on Neverending Nightmares.

Developer Diary 56 – Procrastinating

In this video I talk about why I’m not working on what I should be working on.

Developer Diary 55 – Indie Community

In this video, I talk about my experiences at IndieCade with the wonderful indie community and why you should get involved if you are an indie developer. Also, the forums are up! Please check them out if you haven’t already.

Developer Diary 54 – Interactive Music

In this developer diary, I discuss the importance of music for horror games and our approach to interactive music in Neverending Nightmares.