If you are impatient, here’s the link.
I could barely sleep last night. Not only was I nervous about our setup for PAX Prime (we are in the Megabooth #885), but I was excited to launch our kickstarter today! Launching a kickstarter is difficult. We spent over a month filming stuff, editing the video, rewriting the text, and testing the playable demo of Neverending Nightmares available on the kickstarter page.
It was a lot of work, but I think it’ll pay off. Kickstarter to me isn’t just about the money. We need the money to make the project possible, but the most important thing is to get a community together to help make this game. After Retro/Grade, I’ve embraced open development, and I’m excited to share the development journey with you and get your thoughts and feedback on the game while I’m making it.