If you are impatient, here’s the link. I could barely sleep last night. Not only was I nervous about our setup for PAX Prime (we are in the Megabooth #885), but I was excited to launch our kickstarter today! Launching …
Month: August 2013
It’s hard to show (and release) your game. In this diary, I talk about when the “right” time is.
In this video, I talk about the importance of sizzle reel for games in which the environment and mood is the focus of the game rather than gameplay hooks. Also, space marines with bandanas!
In this video, I talk about how unpleasant insomnia is.
In this blog, I talk about the research I’ve done into the genre of horror and how horror in movies is different than horror in games.
In this blog, I talk about the nightmarish reality that we hope to create in Neverending Nightmares and the nightmarish reality of when you struggle with mental illness and don’t see the world for what it is.
In this video, I talk more about kickstarter, why I feel like I have so much riding on its success, and why that puts a lot of pressure on me to do it “right”.
In this video, I talk about how great I think kickstarter is but how it is difficult for me to put up my own project.
Here I talk about feelings of guilt, how I can’t forgive myself, feeling guilty in dreams, and how all of that ties into the themes of Neverending Nightmares.
I did a guest post on the Penny Arcade report talking about what it’s like for me to make games while suffering from mental illness. I think it turned out pretty well. Check it out here.