Month: August 2013

Nevending Nightmares is up on kickstarter!

If you are impatient, here’s the link. I could barely sleep last night. Not only was I nervous about our setup for PAX Prime (we are in the Megabooth #885), but I was excited to launch our kickstarter today! Launching

Developer Diary 28 – Showing Your Game

It’s hard to show (and release) your game. In this diary, I talk about when the “right” time is.

Developer Diary 27 – Sizzle Reel

In this video, I talk about the importance of sizzle reel for games in which the environment and mood is the focus of the game rather than gameplay hooks. Also, space marines with bandanas!

Developer Diary 26 – Insomnia

In this video, I talk about how unpleasant insomnia is.

Developer Diary 25 – Horror Movies vs. Games

In this blog, I talk about the research I’ve done into the genre of horror and how horror in movies is different than horror in games.

Developer Diary 24 – Nightmarish Reality

In this blog, I talk about the nightmarish reality that we hope to create in Neverending Nightmares and the nightmarish reality of when you struggle with mental illness and don’t see the world for what it is.

Developer Diary 23 – Kickstarter Anxieties

In this video, I talk more about kickstarter, why I feel like I have so much riding on its success, and why that puts a lot of pressure on me to do it “right”.

Developer Diary 22 – Pride and Kickstarter

In this video, I talk about how great I think kickstarter is but how it is difficult for me to put up my own project.

Developer Diary 21 – Guilt and Forgiveness

Here I talk about feelings of guilt, how I can’t forgive myself, feeling guilty in dreams, and how all of that ties into the themes of Neverending Nightmares.

Guest post on the Penny Arcade Report

I did a guest post on the Penny Arcade report talking about what it’s like for me to make games while suffering from mental illness. I think it turned out pretty well. Check it out here.