Month: July 2013

I discuss the significance of gore in Neverending Nightmares and how it relates to my battle with mental illness.

In this video, I talk about how I want to create a game that matters with “Neverending Nightmares” and what I wanted to express with “Retro/Grade”.

Today, I’m discussing the influence of Edward Gorey on the art style of Neverending Nightmares and why we decided to use his work as reference.

While we just revealed the trailer for “Neverending Nightmares”, we didn’t really introduce what the game is about. In this video, I describe the game and what I’m trying to do.

I am proud to announce the new game I’ve been working on, Neverending Nightmares! It’s a new psychological horror game inspired by my actual struggles with mental illness. I hope you like it!  

I’m Matt Gilgenbach, and I’m a failure. Wait. That’s a terrible intro! Let me do that over. I’m Matt Gilgenbach, and I’m one of the developers of the reverse rhythm’up game, Retro/Grade. Haven’t heard of it? Not many people have.

I got back last week from a vacation to the Philippines. While I had an amazing time, stress from work followed me, so I talk a little bit about it. Plus, enjoy a few trip photos and video!

In this video, I talk about whether doing engine rewrites for “next gen” is necessary or even a good idea.

As a follow up to the last video, I discuss where I hope the industry to be moving towards.

In this video, I discuss the state of the AAA industry and what makes being indie so attractive.

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