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Month: June 2013

Developer Diary 10 – Find the Fun, Fast!

By Matt Gilgenbach Posted on June 19, 2013 Posted in Dev Advice, Developer Diary

In this video, I talk about my approach to pre-production and creating fun indie games under a lot of time pressure.

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Developer Diary 09 – Work/Life Balance

By Matt Gilgenbach Posted on June 19, 2013 Posted in Dev Advice, Developer Diary

Here, I talk about work life balance and why it’s sometimes hard NOT to work a lot of hours.

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Developer Diary 08 – Breadth vs Depth

By Matt Gilgenbach Posted on June 19, 2013 Posted in Dev Advice, Developer Diary

In this video, I discuss the different for designing an indie game for breadth vs depth, and why I think depth is a much better choice for his current project and pretty much all indie projects.

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Developer Diary 07 – Ship it!

By Matt Gilgenbach Posted on June 19, 2013 Posted in Dev Advice, Developer Diary

Here, I discuss the importance of cutting corners and getting indie games out the door.

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Developer Diary 06 – Overcoming Anxiety

By Matt Gilgenbach Posted on June 19, 2013 Posted in Developer Diary

In this diary, I talk about anxiety I’m facing and how I am trying to overcome it by organizing and putting together task lists.

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Developer Diary 04 – Retro/Grade Post-postmortem (part 1)

By Matt Gilgenbach Posted on June 19, 2013 Posted in Developer Diary

Here, I answer the most frequently asked questions I get after doing a postmortem of Retro/Grade at GDC. Part 1 covers the question “If you could do it all over, would you?”

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Developer Diary 03 – Drawing Inspiration from Other Games

By Matt Gilgenbach Posted on June 19, 2013 Posted in Dev Advice, Developer Diary

In this video, I discuss how to draw inspiration from other games and some of the pitfalls you can fall into.

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