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By Matt Gilgenbach Posted on July 30, 2015 Posted in Dev Advice, Devastated Dreams 11 Comments

Before announcing our latest game, Devastated Dreams, I was scared. Devastated Dreams is a horror game, but as the developer, that isn’t what terrifies me. I was afraid of the response to our choice of player character. Not only is the …

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Devastated Dreams is LIVE on kickstarter!

By Matt Gilgenbach Posted on July 17, 2015 Posted in Devastated Dreams No Comments

What are you waiting for? Go and check out the project! We are super excited about it, and it should be even scarier than Neverending Nightmares! 🙂

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Announcing our next game – “Devastated Dreams”

By Matt Gilgenbach Posted on May 27, 2015 Posted in Devastated Dreams 3 Comments

I know it’s been a while since I updated the blog, but we have very exciting news! We’ve announced our next game, Devastated Dreams! (Also, to celebrate, we’ve discounted Neverending Nightmares by 66% on Steam.) You can see the Devastated …

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Privacy Policy

By Matt Gilgenbach Posted on September 12, 2014 Posted in Uncategorized 2 Comments

We collect game-related statistics and error reporting/crash data to help us improve our games.  This data is stored on our servers or servers that we host on the cloud, such as Microsoft Azure or Amazon Web Services. If you choose …

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A heartwarming story about Neverending Nightmares

By Matt Gilgenbach Posted on September 4, 2014 Posted in Neverending Nightmares No Comments

Firstly, my apologies for not updating the blog. I upload the videos to youtube, mention them on hootsuite, on the forums, and the kickstarter updates, so I usually run out of steam to repost them here. Posting text here would …

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145 – DreadOut

By Matt Gilgenbach Posted on June 5, 2014 Posted in Developer Diary, Horror Games No Comments

The Indonesian horror game DreadOut (act 1) came out recently, so I recorded a video talking about what worked and what didn’t.

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144 – Among The Sleep

By Matt Gilgenbach Posted on June 5, 2014 Posted in Developer Diary, Horror Games No Comments

In this video, I give my thoughts on the recently released horror game, Among the Sleep.

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143 – Presence

By Matt Gilgenbach Posted on June 5, 2014 Posted in Developer Diary, Neverending Nightmares No Comments

In this diary I talk about what developers can do to create a feeling of presence – that you are in the game – beyond just VR. I also talk about how much I’d love Neverending Nightmares to have smell-o-vision …

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142 – Ethics Of Kickstarter

By Matt Gilgenbach Posted on June 5, 2014 Posted in Dev Advice, Developer Diary No Comments

In response to Steve Swink’s excellent GDC talk on the ethics of running a kickstarter I give my own thoughts on the ethics.

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141 – Kinect

By Matt Gilgenbach Posted on June 5, 2014 Posted in Developer Diary No Comments

In this dev diary, I talk about the Xbox One’s Kinect, its potential, and why it might make sense to make it optional.

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